AI Insights · Timothy · September 2024
Top 5 Idler Games on iOS in Switzerland, Q3 2024
In Q3 2024, the top 5 idler games on iOS in Switzerland showed varied performance in terms of downloads, revenue, and active users, with some apps experiencing growth while others saw declines.
In the third quarter of 2024, the top five idler games on iOS in Switzerland demonstrated diverse trends in downloads, revenue, and active users. These insights, sourced from Sensor Tower, provide a snapshot of the performance of these popular apps.
Idle Lumber Empire - Wood Game from AppQuantum Publishing Ltd saw fluctuations in its weekly revenue, peaking at around $9K in mid-July before tapering off to approximately $4.6K by the end of September. Weekly downloads initially declined but picked up towards the end of the quarter, reaching about 754. Active users showed a notable increase from 1K at the start of the quarter to over 1.3K by the end.
Idle Mafia by DianDian Interactive Holding experienced variable revenue, with a peak of $2.9K in early September. Downloads decreased steadily throughout the quarter, starting at 491 and ending at 216. Despite this, active users remained relatively stable, hovering around 1.1K.
Gold and Goblins: Idle Games, also from AppQuantum Publishing Ltd, saw a steady revenue stream, with a peak in late August at $2.8K. Downloads decreased over the months, starting at 273 and dropping to 138 by the end of September. Active users remained consistent, maintaining around 1.1K.
Idle Miner Tycoon: Money Games by Kolibri Games GmbH showed consistent weekly revenue, peaking at around $2.3K in mid-July. Downloads were robust early in the quarter, with a peak at 839, before decreasing to 679 at the quarter's close. Active users peaked at over 14K in early August before stabilizing at approximately 12.3K by the end of September.
My Perfect Hotel by SayGames LTD recorded a gradual increase in revenue, reaching $1.5K in the last week of September. Downloads started strong at 2.9K but declined to 1.9K by quarter's end. Active users decreased from 7.6K to 5.9K over the quarter, reflecting a drop in engagement.
For more detailed insights into the performance of these games and other market trends, visit Sensor Tower's website.